![]() ![]() ![]() If att:IsA("Attachment") and string.find(att.Name,"Rig") then If bodyPart:IsA("MeshPart") or bodyPart.Name = "Head" thenįor _,att in pairs(bodyPart:GetChildren()) do Joint.C1 = joint.C1 * pose.CFrame:Inverse()įor _,bodyPart in pairs(char:GetChildren()) do Local joint = bodyPart:FindFirstChildOfClass("Motor6D") Local bodyPart = char:FindFirstChild(pose.Name) If selectedThings and #selectedThings >= 2 thenįor _,pose in pairs(kf:GetDescendants()) do ![]() Local Selection = game:GetService("Selection") Local RunService = game:GetService("RunService") Dummy->AnimSaves->KeyframeSequence->Keyframe) Select Keyframe object (A Keyframe object from an animation saved from the Animation Editor, e.g. a copy of your avatar you copy-pasted into the workspace from play solo)Ģ. I make a copy of the character I want to pose into a statue, save the animation I want to take the pose from using the Animation Editor (so it ends up as KeyframeSequence in Dummy->AnimSaves), and then I use this utility script I wrote to copy a selected Keyframe onto the character: -[[ĪllYourBlox 2017 - Statue Util - Apply animation Keyframe to a copy of a player avatar in the workspaceġ. The reason you can’t just copy paste poses from animating characters easily, is that the animation system sets the joint Motor6D.Transform property, which is ephemeral and not stored anywhere (like things that are not Archivable). If you don’t remove the attachments with Rig in the name, the character will get re-rigged and reset to default platform standing pose. ![]() There is a cumbersome, manual option of this sort: You can open the animation editor, go to the frame of the animation you want to capture, drag the current animation “dummy” character to ServerStorage, close the animation editor, delete all the Rig attachments and joint Motor6D from the dummy, anchor the body parts, and finally drag the dummy back to Workspace. I mean, that would probably be a stupid way of doing it, but can you just run the animation while play testing, then hit Pause at the right moment and then copy the pose model? ![]()
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